The School Startup & Leadership Program
Did you know that students can take advantage of the benefits of entrepreneurship education even before they enter college?
An entrepreneurship-focused education can help middle and high-school age students develop crucial life skills that will serve them well beyond the classroom walls.
What Is Entrepreneurship Education?
Entrepreneurship education focuses on developing real-world skills that will help students to lead exceptional lives in a rapidly changing world.
Entrepreneurship education teaches students crucial life skills, such as:
How to collaborate and work with a team
How to speak in public and prepare an effective presentation
How to collect and analyze data
How to use social media as an advocacy tool
How to solve real, complex problems that don’t have a definitive answer
How to use curiosity and creativity to find an innovative approach to difficult problems
Students learn to understand the product development cycle, come up with their own unique business proposals, and deliver multiple pitch presentations.
This process results in a superior college prep experience that serves our students long after they've graduated high-school.
Entrepreneurship education does not just benefit those entering the fields of science, technology, and business.
Students of art, music, and humanities can develop their imagination and learn how to apply creative thinking skills to real-world problems.
On a broad scale, two flagship-programs are created to take the students logically and intellectually into the fascinating exploratory journey.
Explorer Instinct is program which let student explore, experience and assimilate information which becomes the base for their natural learning. The program aims to develop the basic inquisitiveness of the human nature which is often overlooked by the left-brain dominated society and education.
Explorer Incubator is the second phase where the students are taken to the next level of exploration. In this phase the students or the explorers synthesize the information and learning and convert them into some very meaningful chunk of applicable knowledge, which can impact the the surrounding, the ecosystem or the society in a positive and a meaningful manner.
The aim here in this phase is not to derive the conclusions or output but to learn the logical and the lateral methods to solve a problem - it is the engineering of "solutions" and in the entire process the metamorphosis of the student mind happens. Exploration will become a natural phenomena.
We also understand that leaning happen in teams and in communities. Peer to peer learning is one of the best learning methodology. Hence we have a community of explorers and mentors, which we call Explorer Hive, and which operates beyond the boundaries of a classroom, state or a nation - Unleashing the true joy of learning!
Some of the structured activities and programs which are included for both the phases - Explorer Instinct and Explorer Incubator, are listed below.
Product-Kraft is a program solely designed for creating basic and workable prototypes at the school campuses, inspiring innovation and encourage entrepreneurship. The core focus is to develop innovative solutions, for the existing problems in the society, using technology.
The students experience the entire life cycle of the product development, which starts from ideation and design thinking. The feasible ideas are validated by the industry experts on various parameters. Before the MVP is designed or built, the students are exposed and trained on various latest technologies and the various aspects of product development.
The prototypes or the products developed are taken through a rigorous process, which we call "Dream-Discover-Disrupt" stage, so that their market feasibility is established. They are also taught about the business concepts like Business Model, Lean Canvas Model, Customer Survey etc.
The top products are taken for further incubation and exposed to the various support, mentorship and product-showcasing at the startup ecosystem.
Entrepreneurship or innovation cannot be learnt through text books and curriculum. But just like mathematics, the probability of success or failure can be accessed with a structure approach.
For example, if we launch a product without a customer survey, the chances of its rejection or failure is comparatively high, as against a customer survey properly done before designing and launching the product. A structured approach towards entrepreneurship not only increases the chances of success but also saves valuable time and resources, which can be utilized in scaling up the business. ‘Learning from other’s experience’ and enhancing the learning curve several fold, is achieved by a thoughtfully designed structured curriculum approach.